I had the pleasure of leading a small Environment team throughout development of the 1999 Subway level, while also being an active member of the team, taking the level from initial block out to final art, and optimization.
Responsible for driving the visual quality across the environment, while also providing leadership, guidance, feedback and closely working with Design and Layout departments.
Active as team management, level art layout, tasking, creating environment pipelines and working practices, asset/texture/material library management and creation.
A huge team effort and big congrats to everyone involved! One of our biggest release updates yet!